When I was a kid, I was obsessed with video games.
I saved my allowance to buy new games every month. I read Nintendo magazines for tips about solving the Super Mario Brothers adventures. I played so many hours of Tetris that I used to dream about little blocks falling perfectly into place.
There were physical effects, too. My thumbs turned into machines, quick and precise. During especially difficult levels of play, my palms would sweat. My heart would race. Id have knots in my stomach from anxiety. It was the same feeling Id sometimes get from watching scary movies or suspenseful TV shows. Playing video games can take over your life.
After a while, I started to think that looking at screens and playing games all the time might be affecting me in ways I didnt even suspect. It turns out that I was probably right.
Scientists are discovering that playing video and computer games and watching TV and movies can change the way we act, think, and feel..
Violence is one of the biggest concerns, especially as computer graphics and special effects become more realistic. Some parents and teachers blame school shootings and other aggressive behavior on media violenceas seen in TV programs, movies, and video games. If youve ever watched young children watching kickboxing, says child psychologist John Murray of Kansas State University in Manhattan, within a few minutes, they start popping up and pushing and shoving and imitating the actions. Theres also evidence that people become less sensitive to violence after a while, Murray says. In other words, you get so used to seeing it that you eventually think its not such a big deal.
Then theres the mean world syndrome. If you watch lots of violence, you may start to think the world is a bad place. I still sometimes have trouble falling asleep if I watch the news on TV or read the newspaper right before going to bed. To try to make the link between seeing violence and acting violently, Murray is looking for clues in the brain.
In his most recent study, eight boys and girls between the ages of 8 and 12 watched a series of video clips. Some clips showed violent fighting scenes of Sylvester Stallone from the movie, Rocky IV. Other clips were full of action, but no violence. Others were just blank screens. During the experiment, each kid had to lie down inside a special brainimaging machine. Such a machine takes pictures of the brain and shows which parts of the brain are working at different times.
Murray and his colleagues found that exposure to violent video clips activated the amygdala, a thumbnailsized area in the brain. The right side was particularly active.
The amygdala is best known as the fight or flight organ. It senses danger and prepares you to either go to battle or run away. Your breathing slows down. You become hyperaware of movements in the environment. And blood rushes to your brains core, among other effects. If someone drops a snake in front of you, most people . . . gasp, Murray says. Thats actually the amygdala responding.
Most of the research has focused on TV and movie violence, mainly because TV and movies have been around much longer than video games, says psychologist Craig Anderson of Iowa State University in Ames, Iowa. In his own research and in analyses of research by others, Anderson says that he has detected a connection between violent video games and violent behavior. He has found that people who repeatedly play violent games have aggressive thoughts and become less helpful and sociable. Physically, their heart rates accelerate.
Video games might have an even more powerful effect on the brain than TV does, Murray says. Players actively participate in the violence. In games like Grand Theft Auto 3, for example, the goal is to kill as many people as you can. The more violent you are, the more points you win. Next time you play a violent video game, Murray suggests, check your pulse just before and after each round as one way to see how the game affects you. Ninetynine percent of the time, Ill bet your heart rate will have increased rather dramatically while playing one, Murray says. This indicates that . . . you are being affected.
Three teenagers from Puerto Rico have data to back up that observation. At the International Science and Engineering Fair in Cleveland, Wildaliz Arias Perez, Derek Mercado Rivera and Jacqueline Velez Gonzales presented a study looking at how video games affect people.
With the help of a school nurse, the high school seniors found that people of all ages showed a rise in blood pressure and heart rate after playing the super violent game Capcom vs. SNK Pro. Playing Super BustAMove 2, an active, nonviolent game, did not have the same effect.
Kids in Puerto Rico are addicted to video games just like in the United States, Derek told me, and he worries about the consequences. So many kids play all day, like more than 4 hours, he said. (Source Science News for Kids)





